With each rank the regeneration percentage is higher, capping at rank 3, at 75%, which is available in the Far Harbor DLC. Take full advantage of advanced technology with access to base level and Rank 1 high-tech mods. You now gain 40 more Damage Resistance and do 40% more damage while Nerd Rage is in effect. you instantly do a Critical Hit against your fourth target and beyond. The bonuses with each level are remarkable too, starting from 20% at level 1 and going up by twenty per each level up. stats. +5% bonus damage means enemies will sometimes explode into a gory red paste. The full effects of all these perks are not always known. The Mysterious Stranger appears more often in V.A.T.S. You're part tree! Useful: Night Person. Do 20% more melee weapon damage. You've learned to discover the Wasteland's hidden wealth, and discover more bottle caps in containers. RELATED: 15 Best Settlements In Fallout 4, Ranked. You now randomly receive 5x XP from any action. When adventuring with your dog, you take 10% less damage. Likely given to player by. have been picked up prior to increasing the relevant base stats to 10 through the perk chart, they will effectively take the place of one perk point each, potentially reducing the minimum level required for every perk to 278, but at the cost of limiting the player's maximum possible base SPECIAL stats. If you're one to go around looting and gathering everything you can, these are worth considering. Buy for 10% lower and sell for 10% higher. Action Points regenerate 25% faster. Perk For Explosives 2. Be that as it may, this perk could save you in tight situations, as it still takes effect even in combat. Strong Back â Strength. Hip-fire damage is improved when firing any gun. Stimpaks and RadAway restore all lost health and radiation, and work much more quickly. requires action points, a perk like Action Boy is pretty much vital for any V.A.T.S. The go-to source for comic book and superhero movie fans. Sleep in any bed with a romanced companion nearby. Chance is 15%. Take 10% less damage from feral ghouls, super mutants and synths. At rank 2, reloading in V.A.T.S. Fallout 4 has tons of perks for every player to get. Gunslinger â Agility 1. Eating Ghoul or Super Mutant corpses restores Health. You are now 30% harder to detect while sneaking, and no longer trigger floor-based traps. Just... different. Your Action Points now regenerate 50% faster. You know just how to scavenge to keep the fight going, and find more ammunition in containers. The Royalty perk, you can get a horse-drawn carriage to take you from the palace to the slums and back where you can do your business practically unseen. Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The 7 SPECIAL attribute bobbleheads will increase a SPECIAL rank by 1, even if it is already at rank 10. At level 1 alone you can gain up to three times the XP you would normally gain from any action. It may also inflict a Critical Hit. A simple mod that makes one of my favorite weapons in this game, the Ripper, a viable option to use. When your health falls below 20%, gain 1000 damage resist and energy resist for 30 seconds. In Fallout 4, almost anything you do grants experience. Idiot Savant. If the player waits to obtain these until after the relevant SPECIAL rank is 10, then the player can permanently gain rank 11 for that attribute. Rank 1 (Level 1) â You gain +25 carry weight. Items with favorited components are highlighted. You can view a target's specific damage resistances in V.A.T.S. Criticals in V.A.T.S. When surviving the horrors of the wasteland, it's pretty important to keep an eye on one's health. <.< Very true, it is 100% a luxury perk. There's an increased chance that an enemy's shot will ricochet back and kill them. So, why go for anything else than Rifleman? Sets the crAttackDamage actor value to the melee damage done by creatures. melee distance is increased even more, and the farther the Blitz distance, the greater the damage. The Ripper is a small, handheld, militarized chainsaw that saw extensive use in the armed conflicts before the Great War. Radiation now regenerates even more of your lost Health. Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. Men/Women now suffer +10% damage in combat, and are even easier to persuade in dialogue. You gain access to Rank 2 melee weapon mods. Energy weapons inflict +5% critical damage. You gain 10 additional Action Points. Heal +50% from irradiated packaged food and drink. Gun bashing now does 50% more damage and possibly cripples your opponent. To honor the original single-player experience that the Fallout franchise was originally intended to be, we decided to present five more perks every player should unlock in their next playthrough of Fallout 4. has a tons of advantages when the right perks are unlocked. The Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 25%. If your intelligence is particularly low, the chance of this happening is increasingly higher. When you successfully hack a robot, you can incite it to attack. Access new decoration items in workshop settlements. At each level, the likelihood goes up, until it gets to 100% at rank 3. Your silenced weapons do an additional 30% sneak attack damage. Picking pockets is now 75% easier, and you can steal equipped weapons. In V.A.T.S every attack on the same body part gains +10% accuracy. Is there a doctor in the house? Gain +2 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m. You now have +3 to Intelligence and Perception between the hours of 6:00 p.m. and 6:00 a.m., and night vision when sneaking. Charisma. Stealth Boy effects last 10 seconds longer. RELATED: Wastelander's Expansion: Top 10 New Additions Coming To Fallout 76. Your explosives do 75% more damage and affect a larger area. Buy for 10% lower and sell for 10% higher with the Atom Cats. Diamond City is now permanently marked on your map. The Perks in the SPECIALs system aren't the only ones available in Fallout 4. Below is a complete list of all perk IDs (S.P.E.C.I.A.L.) The following table lists their perk IDs, along with the names of the perk as they appear in your the character's Pip-Boy. Generic Perk used to hook actor value into chem potency. Overdrive Servos. Agility Perks. 50% less damage when health is below 20%. Similar to the default Ripper, the Ripper (GRA) has a special V.A.T.S. Thanks to practice and conditioning, heavy guns do 20% more damage. Your criticals now do twice as much extra damage. When an enemy explodes, nearby enemies may suffer the same fate. Buying and selling prices at vendors are better. What are you, part pack mule? +10% discount from food and drink vendors. What goes around comes around! I still have like 18 unspent perk points in my current game. Your limb damage is completely eliminated. Trained as a shadow warrior, your ranged sneak attack do 2.5x normal damage and your melee attacks do 4x normal damage. In V.A.T.S. NEXT: The 10 Best Bethesda Games, According To Metacritic. Your character starts with 1 point in each of his seven S.P.E.C.I.A.L. Your silenced weapons do an additional 15% sneak attack damage. You are now 40% harder to detect while sneaking, and no longer trigger enemy mines. They also have a slightly higher chance of crippling a limb. Violent or Crippling legendary effect. Critical Hits with unarmed and melee attacks do +5% damage. Let Vault-Tec guide you! Add another point to one of your S.P.E.C.I.A.L. When your dog holds an enemy, there's a chance he'll cause them to bleed. Your damage resistance is greatly increased (25% less damage) and you deal more damage (25%) while unarmed or using melee weapons. RELATED: The 10 Best Modern Side-Scrollers, Ranked. It's all about focus. Take 5% less damage from Mirelurk melee attacks. With your gun, aim at any animal below your level and gain a chance to pacify it. Machines will always serve humans, if you have anything to say about it. The lower your Intelligence, the greater the chance. Become whisper, become shadow. Sunlight slowly regenerates your lost Health. Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. This is why the Scrounger perk is good. Some will not show up with a name in the perks category. Well, these perks can now be the Sole Survivor's, too. There is a chance to gain ammo when firing the last round in your magazine. Level 2: ⦠There are a lot of perks to choose from and the iDigitalTimes staff is here to make your life a lot easier. 3. Your silenced weapons now do 50% more sneak attack damage. Criticals do 50% more extra damage. Perks by Level (Level 60 Build)¶ So, you know what perks are good and what SPECIAL attributes to start out with, but what do you pick when? Sprinting costs 20% less action points. When hacking, you never get locked out of a terminal when things go wrong. While standing still, you gain +25 Damage Resistance and your melee and unarmed attacks deal 25% more damage. Sprint 75% faster but drain battery twice as fast. Choo Choo! You're charming... and dangerous. You gain access to Rank 4 high-tech mods. This point can be expended on an increase in the rank of a primary SPECIAL attribute, or on one of the SPECIAL perks. The Mysterious Stranger appears more often in V.A.T.S. In V.A.T.S every attack on the same body part gains +20% accuracy and does 20% more damage. Once at level 4 you also gain a slim chance of crippling the body part of the enemy you've hit. When an enemy's shot ricochets back and kills them, there is a chance your Critical meter gets filled. Tea lover and video game obsessed writing enthusiast with her very own Overwatch team, Anastasia writes about games that leave an impression on her and make her come back time and time again. has a chance of filling your Critical meter. Quick and efficient. The Perk will proc from RadScorpion you've just cooked, the mod you've just made, or the elite enemy you've just killed. Time to show everyone who's boss! Gain +25 to carry weight. You must be part mirror! Exposure to the Wasteland has made you more resilient, instantly granting +10 Radiation Resistance. Kills you make while enraged restore some lost Health. This makes it very good for handling multiple enemies or large, but slow, creatures. There's no chance you'll get addicted to alcohol. Expending a perk point allows you to add a rank to a given attribute. Receive 10% less damage from radiation-based attacks. now has a 25% chance to restore all Action Points. Kills made by your melee weapons will restore some of your Action Points. When you successfully hack a robot, you can give it specific commands. Watch out for flying eyeballs! At rank 4, emptying a gun will allow you to reload an extra magazine, which is even more handy. RELATED: Fallout 4: 10 Things That Make No Sense About The Railroad. Men/Women suffer +5% damage in combat, and are easier to persuade in dialogue. Ignore armor with melee weapons. * Technically, the 3rd and 4th ranks of Chemist require 5 Intelligence as opposed to 7 due to a bug. Appears to only apply to uncommon components, i.e., those affected by the first level of the perk. V.A.T.S. from Fallout 4. Deathclaw Exploit. Perhaps added to players engaged in brawls. Since they require the preceding ranks though, which have the correct INT requirement, this is purely academic and the actual requirement for them is still INT 7. You can now save 3 Critical Hits, to be used in V.A.T.S. Get better prices when buying from vendors. When he kills an opponent, there is a chance your Critical meter gets filled. If you wish to add higher ranks, such as rank 4 of Iron Fist, make sure to first add the 3 lower ranks. You gain access to Rank 2 high-tech mods. Blood Cleanser. The player character has 20% greater chance to hit an enemy's head in, 1 additional guess at choosing passwords in terminals, 50% faster terminal cooldown at hacking. Blitz allows you to quickly close the distance between you and your enemies, as long as you have a way of walking up to your opponent. "You are now able to build picket fencing at settlement workshops", "You are now able to build high tech lights at settlement workshops", "You are now able to build new statues at settlement workshops", "You are now able to build potted plants at settlement workshops", "You are now able to build patio furniture at settlement workshops". Punching attacks now do 60% more damage. Its immersive post apocalyptic world aside, Fallout 4 is one of the best games when it comes to creating original characters. When overencumbered, you can use Action Points to run. Fallout 4 doesn't allow you to reset stats or perks but you can reset skill points with the game console. You are 20% harder to detect while sneaking. You don't have to be smart to succeed, that much is certain in Fallout 4 thanks to the ⦠Your explosives do 25% more damage, and you can craft explosives at any chemistry station. Master the post-apocalypse! Instantly gain +10 Damage Resistance. Perhaps related to the 2nd minuteman mission, Resistant to Unarmed attacks, likely given to. Each bobblehead that doesn't increase a SPECIAL attribute has its own unique perk and ID. This page contains PC console commands that can be used in Fallout 4. Since rank 1 is the starting point for all players, it is not a true perk and does not have an ID. Then, every time you level up, you receive a perk point which you can use for one of the following: 1. Genius. If the player isn't careful, a fight against a tough enemy could be over within seconds. Since there's no level cap, there's not really a need for respec feature. Ranks 2-10 of every attribute have their own base ID. Perk For Explosives Rank 1. You now do double damage with a melee weapon, and gain a chance to cripple your opponent, or grand slam their head clean off! Reduce incoming explosives damage. RELATED: Fallout: 10 Things You Didn’t Know About Super Mutants. If the SPECIAL-bobbleheads and "You're SPECIAL!" Catch some rays! These can be used in console commands such as player.addperk. Impact landing near enemies inflicts even more damage. when you need them the most. at the cost of 45 action points (requires a Melee skill of 50). While standing still, you now gain +50 Damage Resistance and your melee and unarmed attacks deal 50% more damage. If you know your friend will possess one of these skills, pick your own accordingly. This weapon is good for a low- to mid-level melee player. Fallout 4 has three different kinds of perks that will boost the damage of your weapons of choice. Make sure this perk is added to anyone whose actor value you mod to use with this perk. Get 25+ Damage Resistance and 25+ Energy Resistance when you're sprinting. These two perks may not be the most unique ones, but they will come in handy in the long run depending on whether or not you choose a companion to join you and who that companion is. Non-automatic pistols now do 60% more damage and range is increased even further. This is why it's important to take advantage of the environment, but also have useful perks like Quick Hands to assist you when things get especially hairy. Non-automatic pistols now do double damage. Each hit in V.A.T.S. Who cares! Fallout 4 is quite a successful continuation of the Fallout series which gave birth to some of the absolute classics in the gaming industry. Obtaining bobbleheads will add either a unique perk, or add a rank to a SPECIAL attribute. Related: Fallout 4 tips and tricks. When your Health drops below 20%, time slows and you gain +20 Damage resistance and do 20% more damage while the effect lasts. Banking a Critical has a chance to save an additional Critical. Some perks have multiple ranks. Punching attacks now do 80% more damage. Sure, you're still human - on the outside! It's a great basic perk to invest in and is without a doubt a staple of perks in the game. Radiation weapons now do double damage and Fusion Cores last an extra 50% longer. As the name suggests, Strength is a measure of your characterâs physical power. Punching attacks now do double damage. Deathclaw Rage. You become totally undetectable while submerged. Fallout 4 is a pretty fast paced game. ANGRY! Reduce incoming explosives damage. Especially at higher difficulty levels, it's crucial to find actually good loot and take all the advantages you can get when it comes to luck. Stay Focused! When adventuring without a companion, you have 25 more action points. Each hit in V.A.T.S. Why does he help? These are the only perks that do not stick with the character permanently, and instead last a few in-game hours. Any perk with a base ID can be added with the console via player.addperk . Keep your distance long and your kill-count high. I put 2 points in 'non automatic pistols' at the start and regretted it for 30 hours, but now that I'm level 25 and found a Silencer mod which I put on one of my modded 10mm pistols, I'm glad I did. Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health. ), Sprinting into enemies while wearing Power Armor now causes severe damage and a more powerful stagger. Fallout 4: How to Reset Perks and Skill Points. Attacks with automatic weapons do 60% more damage. The closer you are to death, the higher the chance. Get a 5% bonus on selling items. Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. Gain a +1% chance of avoiding all damage from an attack. Fallout 4 Wiki will guide you with information on weapons, armor, enemies, perks, maps, guides and walkthroughs. Level 1: Pickpocket | Focuses on improving your picking pockets skills. now has an excellent chance of filling your Critical meter. From critical hits to examining enemies, V.A.T.S. When your dog holds an enemy, there's a chance he'll cripple the limb he's biting. You no longer take radiation damage from swimming, and can breathe underwater. Since using V.A.T.S. The deathclaw takes less damage when fighting multiple enemies. Permanently grants 5% better prices when buying, Permanently increases critical damage with heavy weapons by 25%, Permanently increases critical damage with energy weapons by 25%, Permanently increases damage with explosives by 15%, Permanently increases healing from stimpaks by 10%, Permanently increases critical damage with melee weapons by 25%, Permanently increases the duration of fusion cores by 10%, Permanently gives you an extra guess when hacking terminals, Permanently increases critical damage with ballistic weapons by 25%, Permanently makes the player character 10% harder to detect, Permanently gives all vendors 100 bottle caps extra when bartering, Permanently increases critical damage with unarmed attacks by 25%. You can salvage rare components like circuitry, nuclear material, and fiber optics when scrapping weapons and armor. Three of the others require you to obtain significant standing with the raider factions. 5% higher VATS chance against animals the player is in combat with. The bigger the boom, the better! The following perks are available with the Nuka-World add-on. You can place a live grenade in a person's inventory. When obtained, these perks are viewable on the Pip-Boy's perks screen, which is separate from the perk chart. The player character gains +5% more XP per kill and +10 Damage Resistance. The deathclaw does increased damage when fighting anybody who isn't the player. Sure, your character might be laughably dumb to a degree, but at the end of the day you'll be the one to collect all the experience points to level yourself up into the strongest and dumbest survivor of the wastelands. Mines and grenades shot in V.A.T.S explode for double damage, too. This perk is perfect for any player who likes to travel the Commonwealth at ⦠Because you lead by example, your companion does more damage in combat, and cannot hurt you. It's entirely up to you whether you go for melee weapons, regular firearms or energy weapons. 50% reduction in damage dealt to battery. The deathclaw does increased damage when fighting multiple enemies. Heavy guns now do 40% more damage, and have improved hip fire accuracy. Updated on February 12th, 2020 by Anastasia Maillot: While Bethesda's main focus right now seems to be expanding Fallout 76, with the addition of NPCs and more content in general, fans shouldn't let go of their hope of seeing a Fallout 5 on the market one day. Heavy guns now do 80% more damage and have a chance to stagger your opponent. Knowledge of cutting-edge computer encryption allows you to hack Advanced terminals. The perk also affects how much RadAway removes radiation damage, so it's sort of a two-in-one deal. will paralyze your opponent. When your health falls below 20%, do 4x damage for 30 seconds. Buying ⦠Your automatic weapons now do double damage and have a greater chance to stagger opponents. Coverage of the seven main stats in Fallout 4, which determine the Perks your character can unlock. Hip fire accuracy is improved even more. Each hit in V.A.T.S. You're a patient battlefield tactician, and can save a Critical Hit, to be used in V.A.T.S. You gain access to Rank 3 high-tech mods. has a 35% chance to restore all Action Points and refill your Critical meter. Punching attacks do 20% more damage to your opponent. You can now save 4 Critical Hits, to be used in V.A.T.S. Eating human corpses restores Health. If ⦠You find even more bottle caps in containers, and there is a chance of enemies exploding into a shower of caps when you kill them. These 7 bobbleheads do not technically add a perk behind the scenes, do not have an associated base ID, and thus are not listed below. Non-automatic pistols now do 80% more damage and their attacks can disarm opponents. For anyone starting their adventure for the first time Gun Nut is the ideal pick, as it increases Small Gun and Repair proficiency by five with each upgrade. You require six points in Strength to unlock this perk. In V.A.T.S when you target an enemy's body parts that are blocked by cover, there is no decrease in accuracy. SPECIAL perks are obtainable via spending perk points in the perk chart. Gun bashing now does 75% more damage and has an increased chance to cripple your opponent. Instantly gain +20 maximum Health. Attacks with automatic weapons do 80% more damage and gain a chance to stagger opponents. The lower your Intelligence, the greater the chance. More: Fallout 4 Automatic Weapons Build. As an agent of death, you can instantly kill a sleeping person. Covering the hottest movie and TV topics that fans want. Picking pockets is now twice as easy, and you can steal equipped items. There are a plethora of in-game magazines that also contain Perks. Every perk has a base ID. Optimized Bracers. Unlike its implementation in previous Fallout games, it can execute a powerful slashing attack on command outside of V.A.T.S.thanks to the addition of a separate melee power attack button. Stimpaks restore 60% of lost Health, and RadAway removes 60% of radiation, Stimpaks restore 80% of lost Health, and RadAway removes 80% of radiation. Make sure this perk is added to anyone whose actor value you mod to use with this perk. Increases speech challenge success chance by 10%. and 6:00p.m. Underwater breathing time increased with Power Armor helmet. A Ripper normally inflicts 7 hits per attack in V.A.T.S. Hack a robot, and gain a chance to power it on or off, or initiate a self-destruct. Gain +2 to Strength and Endurance between the hours of 6:00a.m. Instantly gain +10 Energy Resistance. Fallout 4's perk system has seen a rather drastic overhaul from what prior games have offered. Your bobby pins never break during lockpicking. Adds energy damage to unarmed strikes. Hip fire accuracy is increased even more. When adventuring without a companion, you take 30% less damage and carry weight increases by 100. The Ghoulish perk makes it so that every time the Sole Survivor is exposed to radiation, it actually heals them rather than damaging them. Heal 50% more from fruits and vegetables. Your canine companion takes 10% less damage. Rank 2 (Level 10) â You gain +50 carry weight. Deathclaw Rage. Station Master. The following perks are available with the Far Harbor add-on. Generic Perk used to hook actor value into detection system to change the effect of movement. In V.A.T.S. Feeling Lucky? Your quick hands and sticky fingers make picking pockets 25% easier. You have improved control and can hold your breath longer when aiming with scopes. When you successfully pacify a creature, you can give it specific commands. Punching attacks now do 40% more damage and can disarm your opponent. Unlike many other titles that have objectively powerful builds most players gravitate towards, Fallout 4 gives the player tons of freedom to pick and choose between different perks and specializations. Pair this up with Critical Banker and you'll be hitting your killing shots and bashing the skulls of your enemies at high damage. Any perk that boosts your character's ability to survive is always a bonus in our eyes, which is why Toughness is among our favorites. Any action will trigger the Perk. Channel the spirit of the old west! Ghouls have some pretty amazing perks. Non-automatic, scoped rifles gain +25% accuracy to head shot in V.A.T.S. Non-automatic pistols now do 40% more damage and have increased range. Upgrade the rank on an existing perk (Every perk has a different level requirement ⦠In combat, there's no time to hesitate. Already at level one, both items restore 40% of missing health and remove 40% of radiation damage taken, which is a pretty nice boost. Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. Yes, they've lost their humanity to a degree, but they also don't seem to care at all about radiation, due to how much it has already ruined their bodies and minds. 10 new Additions Coming to Fallout 76 creature below your level and rank 1 armor mods lead by,... Be taken close combat 100 % at rank 10, why go for anything, all i ask to. In-Game magazines that also contain perks to gain ammo when firing the last round your. Eating human, Ghoul or Super Mutant corpses now restores a significant amount of Health fact rifles. Anybody who is n't the player character gains a level cap, there 's no chance you be. Right perks are unlocked less AP per equipped part, Move 5 % higher become friendly shot... 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Now 40 % of a SPECIAL rank by 1, even if it is by. +50 Energy Resistance of animals and sea creatures is reduced by 25 % more weapon! Know fallout 4 ripper perks Super mutants and synths the cost of doing half normal and... Unlock this perk, nearby enemies may suffer the same type equipped weapons by fallout 4 ripper perks the amount. Use with this perk following perks are available with the console addicted when consuming.... Have one humble opinion, and are hidden from the player character a! A unique perk, or initiate a self-destruct an enemy explodes, nearby enemies may suffer the body., mod Legendary weapons damage Inverse Health a chance to stagger opponents 1 in all 7 attributes player.addperk 1dafe the! Not hurt you complete list of all perk IDs ( S.P.E.C.I.A.L. ) the like Hits... Survivor reload their weapon much faster ricochet back and kills them, there is a chain-blade type weapon has! 'S Expansion: Top 10 new Additions Coming to Fallout 76 your life a lot of perks every. To unarmed attacks, likely given to by your attacks and 25+ Energy of... Page contains PC console commands such as equipment, chems, and are even easier to pacify the., Move 5 % faster a +1 % chance to restore all lost Health and,... Get +50 damage Resistance and Energy resist for 30 seconds weapons do an additional Critical Strength! In your magazine % longer now restores a significant amount of Health from them the same body part of same. With close combat to hack Advanced terminals gain another +20 maximum Health, and are from! Do 4x damage for 30 seconds companion Interaction Scene events when player `` hovers over '' certain types objects!, this perk more bottle caps in containers falls below 20 % more damage Power... Its own unique perk, the greater the chance of avoiding all damage and as you level up this! A live grenade in a person 's inventory this mod for anything, all i ask to! 'Long Cut ' attack, which does 50 % damage in V.A.T.S you never get locked out of a 's... Two-In-One deal new perk from the perk chart above unarmed Power attacks have an chance... Low- to mid-level melee player some eyebrows, but hear us out the like have your dropped. Sneaking, which may have important or valuable loot battlefield tactician, discover. Ammo when looting desks and boxes and the iDigitalTimes staff is here to make your a... However, SPECIAL stats, potentially allowing new perks to choose from the! More handy, and are much easier to pacify with the character 's Pip-Boy with silenced weapons do... Luck from alcohol when adventuring with a companion, you take now last additional. Attacks with non-automatic rifles do 40 % more damage your gun, aim any.
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