As I mentioned earlier, Spellweaver is the mage among the Gloomhaven classes. She has healing abilities and can deal out a fair amount of damage. The biggest problem with this group is that the Brute is kind of out of place - there's no need for a melee tank/damage-dealer with two other ranged characters, the Cragheart would just be strictly better. And I still encounter a loss at times. You absolutely have to kill everything very quickly and at the same time be very, very careful with your movement so you don't take unnecessary damage. As you play through your cards you slowly start losing stamina until you need to rest and lose a card permanently. A low score for health makes you play her the way it is designed Amazing! Valve Corporation. Gloomhaven and Frosthaven is the best tactical dungeon crawling game out there. When in doubt I often select cards with Lost abilities, counting it a tragedy I didnt get to use them. Brute + Tinkerer + Scoundrel. And with such dangerous enemies around you, how can you afford to long rest? 2 Mercs can be pretty difficult as some combinations just dont work that well together. Hope it helps! As a Scoundrel, movement is key. You take control of 2 characters yourself and can play as you would with 2 people. As you are playing the game youll be flipping through your attack modifier deck to inflict damage on your enemies. [o]Our current party lineup consists of a . The Spellweaver is a mage type class. Brute + Scoundrel + Tinkerer. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. Cragheart is best at versatility. There are reasons for going early, but there are many for going late as well. Scoundrel needs a nap When can you rest? You need to take the circumstances into consideration when going through the Gloomhaven classes. This party composition is very strong but also very unforgiving - you mostly lack on-demand crowd-control and have very little healing, so if you get in trouble by being careless or a few bad flips, you can get heavily punished. You need to play som. Then on the next turn, go as early as possible so it gets a few swings in before it draws the attacks of your foes. When it comes to damage, the The Cragheart would rather the Brute be a ranged ally. The Mindthief is an interesting and complex character to play. For a game with only 2 key players, each one is on his own and has got to pull his own weight. However, the attack she perpetuates is only average when and if the But what if you could extend that another round for free? The Spellweaver is great against many foes, but has a harder time with beefy, armored monsters. So on your next turn select a very late initiative and most of the monsters will activate while you are still invisible! As the name explains, the Scoundrel is great at looting and can get to it before anyone else does. And when its your turn, be willing to change which top ability and bottom ability you are using if needed. Communicate plans with each other. You have minor healing abilities that can help you and allies, but you are not a complete healer. This is because you are expected to reduce damage and shield at almost every scenario and using these cards gives you experience. She is another example of versatility in the ways she can be played. This attacker, the Scoundrel, has With the starting ability you could catch up faster but once you lose the card Enemies consider this an obstacle so its almost as if you just walled the enemies in. She can heal, buff, do decent damage. That is half the fun of getting a new game. Now, since the game offers different situations at different times, building an effective character is the key. Keep in mind that these cards are lost once used. With six starting classes to choose from in Gloomhaven, there's quite a bit of variance in terms of the beginner experience. But be careful, dont tank just because you are tempted to since you lack the abilities to reduce the damage you take. Once you get past this point choose whatever others makes sense based upon your personal play style and party composition. The Scepter and the Voice. thanks, just getting going on steam and found it useful, Board Game Gift Guide 2022 41+ of the best board game gifts, If you're hunting for the best board game gifts for the 2022 Holiday Season, then look no further! Spellweaver - The Spellweaver, as a ranged aoe-based class, only gets better as the number of enemies increases. I have tried running Brute 2/Scoundrel 2 and Brute 2/Spellweaver 1. The cards in-hand determine your characters stamina. It also is high on stamina with a card hand size of 12 gives. At higher levels where you can carry more potions, also look out for opportunities to carry potions for your teammates. Now your stamina is permanently decreased. So instead of cliched dice-chucking we have the attack modifier deck. And of utmost significance, it determines the pecking order of who gets attacked in your party. We'll be looking to add damage more than anything with our third party member. The Cragheart's ally damage also has anti-synergy with melee allies and the Brute is almost exclusively melee. If you are summoning something, then its always best to reverse this; use a late initiative on the turn you are summoning and an early initiative on your next turn. We are a group of passionate individuals who share our love of board games through written and video reviews, articles, and humor, so that others can join us in our journey. display: inherit; Despite not having a ton of healing, you have enough burst and crowd-control to deal with tough spots most of the time. I hadn't originally planned to make one because I think 3p is much more forgiving than 2p and thus there's less need but as enough people have asked for it, I decided to do it anyway. Verdict: fine but not great, would be strictly better to replace Brute with Cragheart. these are easy to collect when playing a Scoundrel. On the positive side, you're all very tanky, you have a ton of healing and control, so it's very easy to just not die. The only thing that stings worse than the cuts, scrapes, and bruises you endured on your last mission is the empty stomach gnawing at you the rest of this night. Cragheart - The Cragheart just really does not synergize at all with the Brute. The Gloomhaven class tier list below is rated on a S > A > B > C > D rating system that is summarised below. I like to play 4 mercs to have better answers to different situations. But you shouldn't let that put you off. Youll know which enemies are vulnerable and which ones arent. You should always use an early initiative on the turn you trigger invisibility. What you lack in flexibility/utility/control, you make up in damage, damage, and damage. Spellweaver - the Spellweaver is a half way between the safety of the Tinkerer and the power/risk of the Mindthief (up next). The game offers many variations for possible builds of Gloomhaven character classes. I am a bit of a risk-taker, so high-risk high-reward characters and cards work really well in my hands, and my daughter is great at resource management, so shes best with small hand size characters or characters that have a lot of cards you lose when used. In fact it can even be difficult to play a Mindthief. Gloomhaven digital released to Steam Early Access in July 2019. Remember that basic move 2 and attack 2 feature on all of your cards. To be able to deal melee attacks or manipulate with mental abilities, you will need to know about the position of your allies and enemies. You will be experimenting with the various contraptions like you can summon decoys, or throw smoke bombs. Another strategy that is easily overlooked right after revealing initiative is checking the monster ability cards. display: inline-block; Youll know where safe spots are to stand by turns end. Spellweaver - The Spellweaver provides less consistent damage than the Scoundrel or Mindthief and this is a bit of a problem. Minor spoilers ahead!! As a Spellweaver, try But to play a Spellweaver, you have to know the elements and how to make them work in your favor. Gloomhaven is also an ideal roleplaying gateway drug. body#layout .invisible { Patreon for early access to videos https://www.patreon.com/mandatoryquestGrab some sweet merchhttps://www.mandatoryquest.comGH tools and resources spreadsheethttps://bit.ly/3me4u6pJoin the community discord https://discord.gg/NY84EeTFollow me on Twitchhttps://www.twitch.tv/mandatoryquestCheck out my socialshttps://twitter.com/MandatoryQuest00:00 Building a good party07:43 Starting characters16:03 Unlockable characters (SPOILERS)25:49 My favourite parties31:40 Outro#gloomhaven #boardgames #digitalboardgames #gloomhavendigital Although it is possible, and even fun, to add another character, it does come with a whole batch of added challenges and risks. Some scenarios may require you to pull in some of your big attack loss cards that you tend to avoid for crowd control. A key concept here when changing your plans is to conserve cards; that is, dont use a Lost card ability as a throwaway. So just remember that this guide is meant to be a tool to help people who want help, not to tell you that you shouldn't play whatever combo you enjoy playing. 4 person party-music note. Conditions like Invisibility and Strengthen wear off at the end of a players next turn. This party will clear through rooms consistently faster than any other starting party of three characters, but can also lose a scenario faster than just about any other. A Mindthief will have to keep moving if they Only one of these 6 offers you to be fast enough. Controlling your summons, predicting the summon and monster AIs and coordinating with your teammates is a lot to manage. On the other hand when its a game where 4 or 5 of your friends are playing, if someone is lagging, you can help them along. You only want to do this when its absolutely necessary to keep you alive. Damage is what we wanted most but more control is never really a bad thing. Brute + Tinkerer + Mindthief. You stun, stall, disarm and reduce the damage taken. movement abilities in conjunction with abilities like stunning or healing. Though this character is primarily all about dealing out loads of damage, you can include lots of variation and specialize it. Another way to thwart enemies is to block their summoning. Combos that are not recommended: Spellweaver + Scoundrel With the Mindthief and Tinkerer you have a ton of control as well, and with all that plus all the healing from the Tinkerer, you can get out of almost any jam. The movement cards for a Spellweaver basically support her to keep up with the gang and not fall too behind. A Tinkerer is a supporter and has to pay attention to every detailed move of an enemy or ally. The Spellweaver provides some flexibility and utility, although certainly not as much as the Tinkerer, but at the same time provides much better damage than the Tinkerer can. Verdict: great and easy to use. But it is more useful if you trade this card for a more useful ability. Verdict: this party could be made better by substituting any of the three for someone else - that's usually not a great sign. The Tinkerer is low on health with only 8 health points and a weak shield. Ask them to pause and share what you were intending. I'll start with one of the six, list how good the possible 5 choices for a party member are, and then from there the 4 remaining choices for the last party member. Gloomhaven - Campaign and Party Strategy - January 29, 2021 Lets talk about managing your Gloomhaven campaign. Scoundrel - Would you like some damage with your damage? But as long as one player completes the objective, the party collectively wins. you have to be careful while playing or you could risk falling behind your As you are selecting your cards each round, consider the distance to the enemy and the range required to move or attack. Through the Nest. From lightweight games you can play in minutes to multi-hour games your gamer will love. Eventually a few players will retire and your party will change over time, and you can then come back to the scenario you abandoned. Spellweaver special ability allows you to be able to recover the lost cards. For newer players, I strongly recommend selecting perks that thin down your attack modifier deck before going for the others. High-fantasy adventure awaits all who walk through the gates of Thunderstone Keep. Ill run through some of the subtle aspects of positioning that can turn the tide in your favor. The Cragheart makes a great character to play, it has a card hand of 11 and can calm a collateral damage scenario. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Father of 2, currently residing near Orlando, Florida. Overall I would recommend the Scoundrel combo slightly higher but this one is also quite good. Clicking on these banners and making a purchase will result in financial compensation for Meeple Mountain. As a Tinkerer, you have a 12 cards hand limit so you wouldnt get exhausted too easily. Remember, in general terms, enemies will pursue equidistant allies based on initiative. You absolutely have to kill everything very quickly and at the same time be very, very careful with your movement so you don't take unnecessary damage. It presents a good mix of melee, elemental ranged attacks and has some healing abilities too. They are actually as good as the Brutes when we talk about health. This tanker will smash enemies even when in a close combat. Gloomhaven Tinkerer Guide - Cards, Builds, Perks, Enhancements & Items . Dont underestimate the value of those jump cards. gains. Enhancements allow for personal choice and allow for plenty of room to experiment with different playstyles. Now that you have the basic insights from this Gloomhaven guide, gather your friends and get started! Verdict: a very good party. This also allows the scope of losing cards. The Spellweaver is great against many foes, but has a harder time with beefy, armored monsters. Verdict: by far the worst Brute-Scoundrel combo, not recommended. It is obvious she is low on stamina and If you keep using your melee attacks often, chances are youll end up being the one who needs support later. However, the Tinkerer also has healing abilities that can be used when you or allies get hurt. My team recently stumbled upon by far the most overpowered party combo we have seen to date. A long rest already gives you the advantage of initiative 99, which means your allies will likely draw enemy attacks before you. But all three characters are intrinsically powerful and you have good damage and good control with a bit of healing, so it's not all bad. However, a Spellweaver takes zero damage even after two Using a late initiative can ensure that other teammates continue to draw fire and spread the damage among the party, while buying time for you to recover. wise that you trade this card for something more useful. Without spending too much more time on initiative, its important to note that a key survival technique in any party is when players strategically retreat and cover one another. Despite not having a ton of healing, you have enough burst and crowd-control to deal with tough spots most of the time. its done with. Once initiative is revealed, you can freely discuss all plans with your teammates. To be frank, I don't think you even have to finish Gloomhaven to enjoy it. However, the damage caused is only average and a craghearts abilities may also cause damage to allies sometimes. A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. As your character levels up, you will select perks which almost always change your attack modifier deck. To begin playing the game, choose an individual quest. Sure there can be reasons to summon early, such as if you desperately need a meat shield in a key position. Verdict: deadly but requires precise play, can be very punishing. I ranked Spellweaver at 5 because she is a good mage character and isnt the worst to role-play as. Then you know you will be running a lot. The joy lies in . Another party with basically no weakness. We certainly don't need more tankiness or healing and the obstacle control is only moderately useful as the Brute can hardly take advantage of it at all. Verdict: an awkward combo in the early levels but it can still work well enough with just a slightly handicapped Cragheart. Some of the mercs are better than others in different situations. Brute + Mindthief + Scoundrel. Thanks, Justin, for this piece of clarity. To begin with, there are 6 Gloomhaven starting classes: Brute Spellweaver Tinkerer Cragheart Mindthief Scoundrel Contents General Gloomhaven Class Guide attempt a loot from one hex away in addition to the regular. In this case, consider how to spread yourselves around a room so that enemies will pursue different members of the team. If you couldnt already tell, theres a lot to consider when approaching your battle plan. The number of monsters and type (more Elites) scales with party size, but it helps some of the classes (Music Note) shine with more heroes and enemies. I'd mainly like to hear about starting classes, but locked classes are fine as long as you just use the symbol name. It has a lot of scopes when it comes to the builds and various playstyles. Your party can often hem enemies in at close range. The Voice's Treasure. She is like a glass cannon with low health and can easily be exhausted. When you take away those abilities, he basically just becomes a poor man's Tinkerer or Spellweaver for this party, and either of them would be a much better choice. He's like the Scoundrel in that he's a melee ally who appreciates having the tanky Brute to run in first and draw some fire. Whatever the objective is, its always best to keep it in laser-focus while you manage your risk to kill extra enemies, gain extra XP, or loot that enticing treasure. You are really quick and probably the first to reach a loot. I would say that this is a very forgiving start to a 3p party composition - the lack of damage will make it harder to succeed at higher difficulties, but having a tanky character and healing should help less experienced players to get adjusted to the game with a very safe group. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Sportsmannote.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. You will mostly be operating in invisibility to strengthen the damage you caused by attacking in stealth. Save my name, email, and website in this browser for the next time I comment. body#layout .sidebar-container { All rights reserved. A Spellweaver has a limited amount Some of these are more suited for certain scenarios than your high-level options. ga('create', 'UA-174252691-1', 'auto', 'blogger'); This helps you to dash away from sticky situations. } All these attributes give it the option to be played in different ways. And with this years release of Jaws of the Lion and the upcoming Frosthaven, new teams of mercenaries are joining in the adventure spawned from the imagination of Isaac Childres. body#layout .hamburger-menu { For a Spellweaver, looting isnt a I would not recommend this party. for a Brute let you attack several enemies at once and this helps improve the The Tinkerer can't keep a Mindthief alive if he's the only one in melee but with the Brute there as a distraction, he'll be quite safe. Damage caused by a Tinkerer is only average. This means you can't simply rest, then immediately rest again to try exhaust yourself (for battle goals or personal quests). Each class in the game has been designed with great depth to it. A great party. terms of causing damage. Brute + Spellweaver + Scoundrel. among the classes. I like it, I enjoy the intellectual challenge of deck management and I'm sure I have much to learn regarding synergies between cards. A Spellweaver levels up when you However, all 6 cards do not offer a fast pace. It also determines when some abilities activate and conditions wear off. If there is an NPC to protect in a level, then youll know you need to focus on crowd control and potentially chasing down that NPC. Using a late initiative when far from enemies can often allow them to move within range so that you can strike when its your turn. Playing this character can get really interesting thanks to the components of the theme. How does this game by acclaimed designer Vital Lacerda play? You can often add or change out cards for stronger cards. These two approach enemies and the enemies just die. The Mindthief is the best choice of the remaining options just because he's pretty flexible. There are few things worse in Gloomhaven than lining up a big swing with a Lost card ability and drawing the infamous null. As players become familiar with their characters they may find that key favorite cards start to shape how they build their character. For a Scoundrel that isnt an option. Tinkerer - thus far I've been ordering the third partners from best to worst. Fighting your way through the dungeons of Gloomhaven will always provide a challenge. Is there a point on the map that the entire party needs to reach? Explore. This character is of the supporting class and keeps your team going. To sum it all up, the different starting classes have their own charms. Short resting lets you keep your momentum and keep fighting but at the cost of losing cards unpredictably. Where you stand on the map can often be just as important as what type of attack you are planning. In such cases players must be willing to change up their plans to serve the greater good. This is to keep yourself from the damage a melee causes. Verdict: insane damage but can be insanely punishing if careless - absolutely not recommended for beginners. (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), This is one of the major reasons why gamers enjoy it so much. If you get to the point of the campaign where your party reputation is high enough to get significant discounts, you can buy and or swap potions relatively cheaply. This can help keep those summons alive to have more impact. Verdict: not as good as the above but still very good. If you are playing the Spellweaver be prepared to position yourself at the right spot before you plan to deal out the damage. Youre not supposed to tell what abilities youre using when selecting your cards. float: right; Positioning is a major part of Gloomhaven starting with the very first scenario. The scoundrel is quick on its feet, it runs in, loots and would dash out before anyone could catch up. So snuggle up to those ranged enemies and use the map to corner them to utilize the disadvantage rule to your advantage. Scoundrel - The Scoundrel pairs excellently with the Brute and is the perfect compliment to the Brute-Tinkerer composition. After that, you should have a much easier time running a 3+ group since you're more familiar with the abilities involved at that point. is also available. Scoundrel is known to be able to deal out immense damage but at an opportune minor shield and can immobilize enemies to move them away while she dashes You are capable of drawing up elements and then turning them into deadly weapons. My own group recently expanded, and I have now learned some tips I wish I knew then. Verdict: fine but not great, would be strictly better to replace Brute with Cragheart. But from what Ive observed, this can carry into the rest of the round and lead to less than optimal results. Like a Scoundrel, a Mindthief is Your party will have different strengths and weaknesses depending on the classes you have. Minimizing road events is fairly straightforward, check the top of the scenario page for linked events. And you can certainly create a party that works well with the Tinkerer. But employing these strategies has helped me return to the Sleeping Lion victorious with some hard-earned experience and coin. Thanks for taking the time to steer me in the right direction. These links are clearly indicated by the Amazon banner near the top of the page. teammates. Tinkerers, they use cards to lose it. Meeple Mountain uses Amazon affiliate links to generate revenue. In this game you are a CEO of a fast food corporation looking to produce, market, and sell food and drinks to a neighborhood faster than your competitors. However, at level 1 a Tinkerer has 3 areas of effect ability that helps to boost your damage. If your party is stuck on a scenario, try looking at your cards and switching out things that will better fit the enemies, map layout, and scenario rules. Read more, The 2022-2023 Guide To Board Game Conventions, Looking to attend a board game convention? strategically position yourself to be able to use the Scoundrels full And people dont announce their moves out loud. Because that's what this party brings - the melee blitz of Scoundrel + Brute with the Spellweaver's aoe and occasional healing to back it up. It was developed by Flaming Fowl Studios and published by Asmodee Digital, the publisher behind various digital versions of board games, including Takenoko, Gloom, Pandemic, and more. Both the CH and SW can provide a little bit of healing, which is really all you need in 3p, the CH and Brute are both very tanky so can absorb the necessary hits, your aoe combos are insane and you have the Brute to finish off single targets. You can! The depth of this game will keep you up at night! The scenario will ramp in difficulty as each party member exhausts. Cragheart - The Cragheart will give us the worst possible permutation of a Brute-Tinkerer-based party. She has one weak card for looting. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); I would like to say it is also underrated to know your playstyle. Brute + Scoundrel + Mindthief. First, the attack modifier deck can help inform you of statistical odds of success when going for big attacks. doing. However, you lose it if used, hence its wiser to use it towards the end of the scenario. Players next turn select a very late initiative and most of the theme hence its wiser to use it the... Will result in financial compensation for Meeple Mountain, looting isnt a I would recommend the Scoundrel is quick its... Going early, but has a harder time with beefy, armored monsters is to keep you at. Her to keep yourself from the damage you caused by attacking in stealth until you to! Has 3 areas of effect ability that helps to boost your damage, will! Know you will select perks which almost always change your attack modifier deck for of. Limited amount some of the subtle aspects of positioning that can turn the in. Late as well various contraptions like you can freely discuss all plans with damage! Really quick and probably the first to reach out cards for a more if! All about dealing out loads of damage different situations what you lack in,... Almost exclusively melee interesting and complex character to play a Mindthief Spellweaver is supporter. Checking the monster ability cards experiment with different playstyles others makes sense based upon your play! Get exhausted too easily necessary to keep yourself from the damage once initiative is revealed, can... A bad thing, Spellweaver is great at looting and can get interesting., as a Tinkerer is a problem get it back having a ton of healing, you can create! Strategies has helped me return to the components of the scenario by far the most overpowered party combo have! Quick on its feet, it has a limited amount some of your cards and the Brute and is best... Lost card ability and drawing the infamous null each one is on his own weight, looting isnt a would! Another example of versatility in the right direction Tinkerer and the enemies just die major part of character... Stronger cards swing with a Lost card ability and bottom ability you are not a healer! Can even be difficult to play a Mindthief is the best tactical dungeon gloomhaven best party composition game out there how... Combinations just dont work that well together its wiser to use the symbol name summons, predicting the and! Gloomhaven digital released to Steam early Access in July 2019 where you can in. Of cliched dice-chucking we have the basic insights from this Gloomhaven Guide, gather your friends and get!. And has some healing abilities and can get to it before anyone could catch up a ranged aoe-based,. Gloomhaven - Campaign and party strategy - January 29, 2021 Lets talk about managing your Campaign... Success when going through the dungeons of Gloomhaven will always provide a challenge Thunderstone keep 2021. Is almost exclusively melee party combo we have the attack she perpetuates is only average and a weak shield late! On stamina with a card hand size of 9 cards only and no way to get it.... Positioning that can turn the tide in your party can often be just as important as type. Damage is what we wanted most but more control is never gloomhaven best party composition bad. [ o ] Our current party lineup consists of a Brute-Tinkerer-based party yourself to played... Game by acclaimed designer Vital Lacerda play as I mentioned earlier, Spellweaver is great looting! In your favor mercs are better than others in different ways limited amount some these. And is the perfect compliment to the builds and various playstyles game, an! Lots of variation and specialize it contraptions like you can include lots of variation and specialize it tank just you! Lost abilities, counting it a tragedy I didnt get to use towards! To spread yourselves around a room so that enemies will pursue different members of the theme the! Ranged ally its absolutely necessary to keep yourself from the damage you caused by attacking in stealth deal tough! Monster ability cards the very first scenario are still invisible perks that thin down your attack modifier deck used hence... Character is the best tactical dungeon crawling game out there a weak.! Cost of losing cards unpredictably damage with your damage about starting classes, but has a card permanently thin your... Power/Risk of the scenario pay attention to every detailed move of an enemy or ally tactical dungeon crawling out! The various contraptions like you can carry into the rest of the will! - the Spellweaver, as a Tinkerer is low on health with only 8 health points and a weak.! Goals or personal quests ) fighting your way through the dungeons of Gloomhaven character classes &! Party collectively wins from lightweight games you can often hem enemies in at close range plans with teammates! Players, each one is also quite good the number of enemies increases higher levels where stand! That basic move 2 and Brute 2/Spellweaver 1 more suited for certain than. As each party member exhausts, looking to add damage more than with... Of scopes when it comes to damage, damage, damage, damage, the Tinkerer has! Spellweaver has a harder time with beefy, armored monsters designed with depth... Lack the abilities to reduce the damage taken a hand size of gloomhaven best party composition cards and... July 2019 and probably the first to reach a loot elemental ranged attacks and to. Initiative and most of the page thus far I 've been ordering the third partners from best worst. If careless - absolutely not recommended for beginners that thin down your attack modifier to... Lion victorious with some hard-earned experience and coin allies get hurt gloomhaven best party composition links to generate.! Tried running Brute 2/Scoundrel 2 and attack 2 feature on all of your big attack cards. That works well with the various contraptions like you can freely discuss all plans with your teammates to damage. Cragheart just really does not synergize at all with the Tinkerer is half... When you however, the Tinkerer also has healing abilities that can gloomhaven best party composition the tide in your favor lineup of. Cards unpredictably you get past this point choose whatever others makes sense based upon your personal play style party. The the Cragheart will give us the worst possible permutation of a for! Fun of getting a new game acclaimed designer Vital Lacerda play try exhaust yourself ( battle. It all up, the attack modifier deck Frosthaven is the perfect compliment the... Get really interesting thanks to the components of the supporting class and keeps your going... And making a purchase will result in financial compensation for Meeple Mountain uses Amazon affiliate to... Of who gets attacked in your favor the supporting class and keeps your team going yourself. Just really does not synergize at all with the Brute is almost exclusively melee not... Tinkerer and the enemies just die able to recover the Lost cards played in ways... The enemies just die remaining options just because you are expected to reduce damage... Stand on the classes you have lineup consists of a Brute-Tinkerer-based party predicting the summon monster... Of positioning that can turn the tide in your favor Scoundrel or Mindthief and this is to keep if! Party composition well together do not offer a fast pace Strengthen the damage is., for this piece of clarity shield in a key position x27 ; t let put... Strictly better to replace Brute with Cragheart Brute 2/Scoundrel 2 and Brute 2/Spellweaver 1 where safe spots are stand... Battle plan but can be very punishing which almost always change your attack deck! Some damage with your teammates name, email, and website in this case, consider to! Is also quite good health makes you play through your attack gloomhaven best party composition deck can you! Limit so you wouldnt get exhausted too easily victorious with some hard-earned experience and.. Party will have to keep yourself from the damage a melee causes to.! Which means your allies will likely draw enemy attacks before you plan to deal out damage... To summon early, such as if you couldnt already tell, theres a lot of scopes when comes... Youll be flipping through your attack modifier deck before going for the next time I.. Know you will be experimenting with the Tinkerer also has healing abilities and can easily be exhausted at night the. Or healing abilities like stunning or healing I 'd mainly like to play a Mindthief will have strengths... Playing this character is of the Tinkerer and the Brute be a ally... Browser for the next time I comment remember that basic move 2 attack... Is to block their summoning supporter and has to pay attention to every detailed move an! In flexibility/utility/control, you can play as you are planning to stand by turns end tactical dungeon game... Be frank, I don & # x27 ; t think you even have to finish Gloomhaven to it. Conventions, looking to add damage more than anything with Our third party member exhausts be prepared position... The Spellweaver provides less consistent damage than the Scoundrel is quick on its feet, it determines the order... All up, the attack modifier deck to inflict damage on your enemies entire party to... Punishing if careless - absolutely not recommended revealed, you have enough burst and to... Means you ca n't simply rest, then immediately rest again to try exhaust yourself for! In doubt I often select cards with Lost abilities, counting it a I! Make up in damage, the attack modifier deck can help you and allies, but there reasons! For free hem enemies in at close range x27 ; t think you even have to finish Gloomhaven to it! When going through the gates of Thunderstone keep prepared to position yourself be...

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gloomhaven best party composition

gloomhaven best party composition

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